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	<head>
		<title>three.js - spherical reflection</title>
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			body {
				background-color: #000000;
				margin: 0px;
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		<div id="container"></div>
		<div id="info">
			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - spherical reflection demo.<br />
			Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>. Reflection texture by <a href="http://kewlers.scene.org/" target="_blank">Kewlers</a>.
		</div>

		<script type="text/javascript" src="../build/Three.js"></script>
		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>

		<script type="text/javascript" src="obj/WaltHead.js"></script>

		<script type="text/javascript">

			var camera, scene, renderer,
			particle1, particle2, particle2,
			light1, light2, light3,
			geometry, mesh;

			init();
			setInterval( loop, 1000 / 60 );

			function init() {

				var container = document.getElementById( 'container' );

				camera = new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 );
				camera.position.z = 100;

				scene = new THREE.Scene();

				geometry = new WaltHead();
				geometry.computeVertexNormals();

				mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { env_map: ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ) } ) );
				mesh.overdraw = true;
				scene.addObject( mesh );

				renderer = new THREE.CanvasRenderer();
				renderer.setSize( window.innerWidth, window.innerHeight );
				container.appendChild( renderer.domElement );

			}

			function loop() {

				var time = new Date().getTime() * 0.0005;

				mesh.rotation.y -= 0.01;

				renderer.render(scene, camera);

			}

		</script>
	</body>
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